{"json_modified": "2016-04-19T03:57:51.724607", "uuid": "9076510c-6335-40fe-8bb4-11bc0a706d88", "title": "WebGLSampler", "url": "/en-US/docs/Web/API/WebGLSampler", "tags": ["WebGL2", "Reference", "WebGL", "API", "Experimental"], "translations": [], "modified": "2016-04-19T03:57:51", "label": "WebGLSampler", "localization_tags": [], "locale": "en-US", "id": 181302, "last_edit": "2016-04-18T05:28:15", "summary": "The WebGLSampler
interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture
access inside of a shader.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Creating_a_WebGLSampler_object", "title": "Creating a "}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}], "slug": "Web/API/WebGLSampler", "review_tags": []}