{"json_modified": "2016-03-28T08:47:29.582423", "uuid": "428d1607-181e-4346-a27a-7ab14312681c", "title": "WebGLRenderingContext.stencilMask()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/stencilMask", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-02T03:35:10", "label": "WebGLRenderingContext.stencilMask()", "localization_tags": [], "locale": "en-US", "id": 164605, "last_edit": "2015-10-22T06:01:46", "summary": "The WebGLRenderingContext.stencilMask()
method of the WebGL API controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/stencilMask", "review_tags": []}