{"json_modified": "2016-07-02T12:49:43.207730", "uuid": "0f6d565b-ca53-4d18-a31c-9f6397bfb3b8", "title": "WebGLRenderingContext.scissor()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/scissor", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-07-02T12:49:43", "label": "WebGLRenderingContext.scissor()", "localization_tags": [], "locale": "en-US", "id": 164385, "last_edit": "2015-10-18T06:32:29", "summary": "The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Errors_thrown", "title": "Errors thrown"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/scissor", "review_tags": []}