{"json_modified": "2016-03-28T08:50:37.155798", "uuid": "13b64d7a-eb0b-42e3-b450-42b01a62dc19", "title": "WebGLRenderingContext.getAttachedShaders()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-05T11:14:33", "label": "WebGLRenderingContext.getAttachedShaders()", "localization_tags": [], "locale": "en-US", "id": 174075, "last_edit": "2016-02-05T11:14:30", "summary": "The WebGLRenderingContext.getAttachedShaders()
method of the WebGL API returns a list of WebGLShader
objects attached to a WebGLProgram
.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/getAttachedShaders", "review_tags": []}