{"json_modified": "2016-03-28T08:50:40.666439", "uuid": "8528bc03-3322-4979-baf6-c8c370991df5", "title": "WebGLRenderingContext.getActiveUniform()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/getActiveUniform", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-09T12:03:35", "label": "WebGLRenderingContext.getActiveUniform()", "localization_tags": [], "locale": "en-US", "id": 174377, "last_edit": "2016-02-09T12:03:32", "summary": "The WebGLRenderingContext.getActiveUniform()
method of the WebGL API returns a WebGLActiveInfo
object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram
.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/getActiveUniform", "review_tags": []}