{"json_modified": "2016-03-28T08:46:43.295017", "uuid": "147ff7b7-e29d-48ea-858a-edfcd254dc9c", "title": "WebGLRenderingContext.drawingBufferWidth", "url": "/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferWidth", "tags": ["API", "WebGLRenderingContext", "Reference", "Read-only", "Property", "WebGL"], "translations": [], "modified": "2016-02-02T03:25:03", "label": "WebGLRenderingContext.drawingBufferWidth", "localization_tags": [], "locale": "en-US", "id": 161249, "last_edit": "2015-09-10T04:27:52", "summary": "The read-only WebGLRenderingContext.drawingBufferWidth
property represents the actual width of the current drawing buffer. It should match the width
attribute of the <canvas>
element associated with this context, but might differ if the implementation is not able to provide the requested width.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/drawingBufferWidth", "review_tags": []}