{"json_modified": "2016-03-28T08:45:45.544016", "uuid": "ffcc94cd-8b7a-4826-a41f-1553b8c6bac4", "title": "WebGLRenderingContext.detachShader()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/detachShader", "tags": ["WebGL", "Method"], "translations": [], "modified": "2016-02-02T03:32:37", "label": "WebGLRenderingContext.detachShader()", "localization_tags": [], "locale": "en-US", "id": 154661, "last_edit": "2015-08-26T10:06:27", "summary": "The WebGLRenderingContext.detachShader() method of the WebGL API detaches a previously attached\u00a0WebGLShader
from a WebGLProgram
.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/detachShader", "review_tags": []}