{"json_modified": "2016-03-28T08:45:43.267071", "uuid": "d02327cc-191f-4b01-9381-5c1a33318148", "title": "WebGLRenderingContext.createShader()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/createShader", "tags": ["API", "Reference", "Shader", "WebGL", "Graphics", "Method"], "translations": [], "modified": "2016-02-02T03:31:24", "label": "WebGLRenderingContext.createShader()", "localization_tags": [], "locale": "en-US", "id": 154219, "last_edit": "2015-08-26T10:05:09", "summary": "The WebGLRenderingContext.createShader() method of the WebGL API creates a WebGLShader
that can then be configured further using WebGLRenderingContext.shaderSource()
and WebGLRenderingContext.compileShader()
.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/createShader", "review_tags": []}