{"json_modified": "2016-03-28T08:50:34.477432", "uuid": "402bb698-bde9-4a01-9885-b410bace78f8", "title": "WebGLRenderingContext.copyTexImage2D()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D", "tags": ["API", "WebGLRenderingContext", "Reference", "Textures", "WebGL", "Method"], "translations": [], "modified": "2016-02-05T05:27:04", "label": "WebGLRenderingContext.copyTexImage2D()", "localization_tags": [], "locale": "en-US", "id": 174049, "last_edit": "2016-02-05T05:27:00", "summary": "The WebGLRenderingContext.copyTexImage2D()
method of the WebGL API copies pixels from the current WebGLFramebuffer
into a 2D texture image.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/copyTexImage2D", "review_tags": []}