{"json_modified": "2016-03-28T08:47:33.248752", "uuid": "626ece1a-5bab-4baf-9efe-3b502d02e5c6", "title": "WebGLRenderingContext.compileShader()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/compileShader", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-05T07:41:58", "label": "WebGLRenderingContext.compileShader()", "localization_tags": [], "locale": "en-US", "id": 164805, "last_edit": "2016-02-05T07:41:53", "summary": "The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/compileShader", "review_tags": []}