{"json_modified": "2016-04-22T03:42:34.843330", "uuid": "1930057a-9465-43c7-bea0-d0cca2ed6d28", "title": "WebGLRenderingContext.bindTexture()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/bindTexture", "tags": ["API", "WebGLRenderingContext", "Reference", "Textures", "WebGL", "Method"], "translations": [], "modified": "2016-04-22T03:42:34", "label": "WebGLRenderingContext.bindTexture()", "localization_tags": [], "locale": "en-US", "id": 168595, "last_edit": "2016-04-22T03:42:30", "summary": "The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given WebGLTexture to a target (binding point).", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Exceptions", "title": "Exceptions"}, {"id": "Examples", "title": "Examples"}, {"id": "Binding_a_texture", "title": "Binding a texture"}, {"id": "Getting_current_bindings", "title": "Getting current bindings"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/bindTexture", "review_tags": []}