{"json_modified": "2016-03-28T08:45:45.296784", "uuid": "a44308ec-6a40-4b73-a112-2240b8a6dba7", "title": "WebGLRenderingContext.attachShader()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/attachShader", "tags": ["WebGL", "Method"], "translations": [], "modified": "2016-02-05T07:35:01", "label": "WebGLRenderingContext.attachShader()", "localization_tags": [], "locale": "en-US", "id": 154659, "last_edit": "2016-02-05T07:34:56", "summary": "The WebGLRenderingContext.attachShader() method of the WebGL API attaches either a fragment or vertex WebGLShader
to a WebGLProgram
.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/attachShader", "review_tags": []}