{"json_modified": "2016-03-28T08:47:24.223770", "uuid": "6b97e7fb-8d70-4057-9302-a7de11c65bc1", "title": "WebGLRenderingContext.activeTexture()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/activeTexture", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-02T03:25:30", "label": "WebGLRenderingContext.activeTexture()", "localization_tags": [], "locale": "en-US", "id": 164389, "last_edit": "2016-02-02T03:25:27", "summary": "The WebGLRenderingContext.activeTexture()
method of the WebGL API specifies which texture unit to make active.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Exceptions", "title": "Exceptions"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/activeTexture", "review_tags": []}