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Revision 966059 of WebGLRenderingContext

  • Revision slug: Web/API/WebGLRenderingContext
  • Revision title: WebGLRenderingContext
  • Revision id: 966059
  • Created:
  • Creator: ifilin
  • Is current revision? No
  • Comment corrected urls for EmbedLiveSample

Revision Content

{{APIRef("WebGL")}}

The WebGLRenderingContext interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML {{HTMLElement("canvas")}} element.

To get an object of this interface, call {{domxref("HTMLCanvasElement.getContext()", "getContext()")}} on a <canvas> element, supplying "webgl" as the argument:

var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl');

Once you have the WebGL rendering context for a canvas, you can render within it.

The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.

Constants

See the WebGL constants page.

Context information

The following attributes and methods provide read-only information about the context:

{{domxref("WebGLRenderingContext.canvas")}}
A read-only back-reference to the {{domxref("HTMLCanvasElement")}}. Might be {{jsxref("null")}} if it is not associated with a {{HTMLElement("canvas")}} element.
{{domxref("WebGLRenderingContext.drawingBufferWidth")}}
The read-only width of the current drawing buffer. Should match the width of the canvas element associated with this context.
{{domxref("WebGLRenderingContext.drawingBufferHeight")}}
The read-only height of the current drawing buffer. Should match the height of the canvas element associated with this context.
{{domxref("WebGLRenderingContext.getContextAttributes()")}}
Returns a WebGLContextAttributes object that contains the actual context parameters. Might return {{jsxref("null")}}, if the context is lost.
{{domxref("WebGLRenderingContext.isContextLost()")}}
Returns true if the context is lost, otherwise returns false.

Viewing and clipping

{{domxref("WebGLRenderingContext.scissor()")}}
Defines the scissor box.
{{domxref("WebGLRenderingContext.viewport()")}}
Sets the viewport.

State information

{{domxref("WebGLRenderingContext.activeTexture()")}}
Selects the active texture unit.
{{domxref("WebGLRenderingContext.blendColor()")}}
Sets the source and destination blending factors.
{{domxref("WebGLRenderingContext.blendEquation()")}}
Sets both the RGB blend equation and alpha blend equation to a single equation.
{{domxref("WebGLRenderingContext.blendEquationSeparate()")}}
Sets the RGB blend equation and alpha blend equation separately.
{{domxref("WebGLRenderingContext.blendFunc()")}}
Defines which function is used for blending pixel arithmetic.
{{domxref("WebGLRenderingContext.blendFuncSeparate()")}}
Defines which function is used for blending pixel arithmetic for RGB and alpha components separately.
{{domxref("WebGLRenderingContext.clearColor()")}}
Specifies the color values used when clearing color buffers.
{{domxref("WebGLRenderingContext.clearDepth()")}}
Specifies the depth value used when clearing the depth buffer.
{{domxref("WebGLRenderingContext.clearStencil()")}}
Specifies the stencil value used when clearing the stencil buffer.
{{domxref("WebGLRenderingContext.colorMask()")}}
Sets which color components to enable or to disable when drawing or rendering to a {{domxref("WebGLFramebuffer")}}.
{{domxref("WebGLRenderingContext.cullFace()")}}
Specifies whether or not front- and/or back-facing polygons can be culled.
{{domxref("WebGLRenderingContext.depthFunc()")}}
Specifies a function that compares incoming pixel depth to the current depth buffer value.
{{domxref("WebGLRenderingContext.depthMask()")}}
Sets whether writing into the depth buffer is enabled or disabled.
{{domxref("WebGLRenderingContext.depthRange()")}}
Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.
{{domxref("WebGLRenderingContext.disable()")}}
Disables specific WebGL capabilities for this context.
{{domxref("WebGLRenderingContext.enable()")}}
Enables specific WebGL capabilities for this context.
{{domxref("WebGLRenderingContext.frontFace()")}}
Specifies whether polygons are front- or back-facing by setting a winding orientation.
{{domxref("WebGLRenderingContext.getParameter()")}}
Returns a value for the passed parameter name.
{{domxref("WebGLRenderingContext.getError()")}}
Returns error information.
{{domxref("WebGLRenderingContext.hint()")}}
Specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
{{domxref("WebGLRenderingContext.isEnabled()")}}
Tests whether a specific WebGL capability is enabled or not for this context.
{{domxref("WebGLRenderingContext.lineWidth()")}}
Sets the line width of rasterized lines.
{{domxref("WebGLRenderingContext.pixelStorei()")}}
Specifies the pixel storage modes
{{domxref("WebGLRenderingContext.polygonOffset()")}}
Specifies the scale factors and units to calculate depth values.
{{domxref("WebGLRenderingContext.sampleCoverage()")}}
Specifies multi-sample coverage parameters for anti-aliasing effects.
{{domxref("WebGLRenderingContext.stencilFunc()")}}
Sets the both front and back function and reference value for stencil testing.
{{domxref("WebGLRenderingContext.stencilFuncSeparate()")}}
Sets the front and/or back function and reference value for stencil testing.
{{domxref("WebGLRenderingContext.stencilMask()")}}
Controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.
{{domxref("WebGLRenderingContext.stencilMaskSeparate()")}}
Controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.
{{domxref("WebGLRenderingContext.stencilOp()")}}
Sets both the front and back-facing stencil test actions.
{{domxref("WebGLRenderingContext.stencilOpSeparate()")}}
Sets the front and/or back-facing stencil test actions.

Buffers

{{domxref("WebGLRenderingContext.bindBuffer()")}}
Binds a WebGLBuffer object to a given target.
{{domxref("WebGLRenderingContext.bufferData()")}}
Updates buffer data.
{{domxref("WebGLRenderingContext.bufferSubData()")}}
Updates buffer data starting at a passed offset.
{{domxref("WebGLRenderingContext.createBuffer()")}}
Creates a WebGLBuffer object.
{{domxref("WebGLRenderingContext.deleteBuffer()")}}
Deletes a WebGLBuffer object.
{{domxref("WebGLRenderingContext.getBufferParameter()")}}
Returns information about the buffer.
{{domxref("WebGLRenderingContext.isBuffer()")}}
Returns a Boolean indicating if the passed buffer is valid.

Framebuffers

{{domxref("WebGLRenderingContext.bindFramebuffer()")}}
Binds a WebGLFrameBuffer object to a given target.
{{domxref("WebGLRenderingContext.checkFramebufferStatus()")}}
Returns the status of the framebuffer.
{{domxref("WebGLRenderingContext.createFramebuffer()")}}
Creates a WebGLFrameBuffer object.
{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}
Deletes a WebGLFrameBuffer object.
{{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}
Attaches a WebGLRenderingBuffer object to a WebGLFrameBuffer object.
{{domxref("WebGLRenderingContext.framebufferTexture2D()")}}
Attaches a textures image to a WebGLFrameBuffer object.
{{domxref("WebGLRenderingContext.getFramebufferAttachmentParameter()")}}
Returns information about the framebuffer.
{{domxref("WebGLRenderingContext.isFramebuffer()")}}
Returns a Boolean indicating if the passed WebGLFrameBuffer object is valid.
{{domxref("WebGLRenderingContext.readPixels()")}}
Reads a block of pixels from the WebGLFrameBuffer.

Renderbuffers

{{domxref("WebGLRenderingContext.bindRenderbuffer()")}}
Binds a WebGLRenderBuffer object to a given target.
{{domxref("WebGLRenderingContext.createRenderbuffer()")}}
Creates a WebGLRenderBuffer object.
{{domxref("WebGLRenderingContext.deleteRenderbuffer()")}}
Deletes a WebGLRenderBuffer object.
{{domxref("WebGLRenderingContext.getRenderbufferParameter()")}}
Returns information about the renderbuffer.
{{domxref("WebGLRenderingContext.isRenderbuffer()")}}
Returns a Boolean indicating if the passed WebGLRenderingBuffer is valid.
{{domxref("WebGLRenderingContext.renderbufferStorage()")}}
Creates a renderbuffer data store.

Textures

{{domxref("WebGLRenderingContext.bindTexture()")}}
Binds a WebGLTexture object to a given target.
{{domxref("WebGLRenderingContext.compressedTexImage2D()")}}
Specifies a 2D texture image in a compressed format.
{{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}
Specifies a 2D texture sub-image in a compressed format.
{{domxref("WebGLRenderingContext.copyTexImage2D()")}}
Copies a 2D texture image.
{{domxref("WebGLRenderingContext.copyTexSubImage2D()")}}
Copies a 2D texture sub-image.
{{domxref("WebGLRenderingContext.createTexture()")}}
Creates a WebGLTexture object.
{{domxref("WebGLRenderingContext.deleteTexture()")}}
Deletes a WebGLTexture object.
{{domxref("WebGLRenderingContext.generateMipmap()")}}
Generates a set of mipmaps for a WebGLTexture object.
{{domxref("WebGLRenderingContext.getTexParameter()")}}
Returns information about the texture.
{{domxref("WebGLRenderingContext.isTexture()")}}
Returns a Boolean indicating if the passed WebGLTexture is valid.
{{domxref("WebGLRenderingContext.texImage2D()")}}
Specifies a 2D texture image.
{{domxref("WebGLRenderingContext.texSubImage2D()")}}
Updates a sub-rectangle of the current WebGLTexture.
{{domxref("WebGLRenderingContext.texParameterf()")}}
Sets texture parameters.
{{domxref("WebGLRenderingContext.texParameteri()")}}
Sets texture parameters.

Programs and shaders

{{domxref("WebGLRenderingContext.attachShader()")}}
Attaches a WebGLShader to a WebGLProgram.
{{domxref("WebGLRenderingContext.bindAttribLocation()")}}
...
{{domxref("WebGLRenderingContext.compileShader()")}}
Compiles a WebGLShader.
{{domxref("WebGLRenderingContext.createProgram()")}}
Creates a WebGLProgram.
{{domxref("WebGLRenderingContext.createShader()")}}
Creates a WebGLShader.
{{domxref("WebGLRenderingContext.deleteProgram()")}}
Deletes a WebGLProgram.
{{domxref("WebGLRenderingContext.deleteShader()")}}
Deletes a WebGLShader.
{{domxref("WebGLRenderingContext.detachShader()")}}
Detaches a WebGLShader.
{{domxref("WebGLRenderingContext.getAttachedShaders()")}}
Returns a list of WebGLShader objects attached to a WebGLProgram.
{{domxref("WebGLRenderingContext.getProgramParameter()")}}
Returns information about the program.
{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}
Returns the information log for a WebGLProgram object.
{{domxref("WebGLRenderingContext.getShaderParameter()")}}
Returns information about the shader.
{{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}
Returns a WebGLShaderPrecisionFormat object describing the precision for the numeric format of the shader.
{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}
Returns the information log for a WebGLShader object.
{{domxref("WebGLRenderingContext.getShaderSource()")}}
Returns the source code of a WebGLShader as a string.
{{domxref("WebGLRenderingContext.isProgram()")}}
Returns a Boolean indicating if the passed WebGLProgram is valid.
{{domxref("WebGLRenderingContext.isShader()")}}
Returns a Boolean indicating if the passed WebGLShader is valid.
{{domxref("WebGLRenderingContext.linkProgram()")}}
Links the passed WebGLProgram object.
{{domxref("WebGLRenderingContext.shaderSource()")}}
Sets the source code in a WebGLShader.
{{domxref("WebGLRenderingContext.useProgram()")}}
Uses the specified WebGLProgram as part the current rendering state.
{{domxref("WebGLRenderingContext.validateProgram()")}}
Validates a WebGLProgram.

Uniforms and attributes

{{domxref("WebGLRenderingContext.disableVertexAttribArray()")}}
...
{{domxref("WebGLRenderingContext.enableVertexAttribArray()")}}
...
{{domxref("WebGLRenderingContext.getActiveAttrib()")}}
...
{{domxref("WebGLRenderingContext.getActiveUniform()")}}
...
{{domxref("WebGLRenderingContext.getAttribLocation()")}}
...
{{domxref("WebGLRenderingContext.getUniform()")}}
...
{{domxref("WebGLRenderingContext.getVertexAttrib()")}}
...
{{domxref("WebGLRenderingContext.getVertexAttribOffset()")}}
...
{{domxref("WebGLRenderingContext.disableVertexAttribArray()")}}
...
{{domxref("WebGLRenderingContext.uniform()", "WebGLRenderingContext.uniform[1234][fi][v]()")}}
...
{{domxref("WebGLRenderingContext.uniformMatrix()", "WebGLRenderingContext.uniformMatrix[1234][fv]()")}}
...
{{domxref("WebGLRenderingContext.vertexAttrib()", "WebGLRenderingContext.vertexAttrib[1234][fi][v]()")}}
...
{{domxref("WebGLRenderingContext.vertexAttribPointer()")}}
...

Drawing buffers

{{domxref("WebGLRenderingContext.clear()")}}
Clears specified buffers to preset values.
{{domxref("WebGLRenderingContext.drawArrays()")}}
...
{{domxref("WebGLRenderingContext.drawElements()")}}
...
{{domxref("WebGLRenderingContext.finish()")}}
...
{{domxref("WebGLRenderingContext.flush()")}}
...

Working with extensions

These methods manage WebGL extensions:

{{domxref("WebGLRenderingContext.getSupportedExtensions()")}}
Returns an {{jsxref("Array")}} of {{domxref("DOMString")}} elements with all the supported WebGL extensions.
{{domxref("WebGLRenderingContext.getExtension()")}}
Returns an extension object.

Examples

WebGL context feature detection

{{page("/en-US/Learn/WebGL/By_example/Detect_WebGL", "summary")}}

{{page("/en-US/Learn/WebGL/By_example/Detect_WebGL", "detect-webgl-source")}}

{{EmbedLiveSample("detect-webgl-source", 660,150 ,"" , "Learn/WebGL/By_example/Detect_WebGL")}}

Effect of canvas size on rendering with WebGL

{{page("/en-US/Learn/WebGL/By_example/Canvas_size_and_WebGL", "canvas-size-and-webgl-intro")}}

{{page("/en-US/Learn/WebGL/By_example/Canvas_size_and_WebGL", "canvas-size-and-webgl-source")}}

{{EmbedLiveSample("canvas-size-and-webgl-source", 660,180 ,"" , "Learn/WebGL/By_example/Canvas_size_and_WebGL")}}

Specifications

Specification Status Comment
{{SpecName('WebGL', "#5.14", "WebGLRenderingContext")}} {{Spec2('WebGL')}} Initial definition

Browser compatibility

{{CompatibilityTable}}

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support {{CompatChrome("9")}} 20 {{CompatGeckoDesktop("2.0")}} {{CompatIE("11")}} {{CompatOpera("12")}} {{CompatSafari("5.1")}}
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatUnknown}} 25 {{CompatVersionUnknown}} {{CompatGeckoMobile("2.0")}} 1.0 {{CompatUnknown}} 12 8.0

See also

  • {{domxref("HTMLCanvasElement")}}

Revision Source

<div>{{APIRef("WebGL")}}</div>

<p>The <strong>WebGLRenderingContext</strong> interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML {{HTMLElement("canvas")}} element.</p>

<p>To get an object of this interface, call {{domxref("HTMLCanvasElement.getContext()", "getContext()")}} on a <code>&lt;canvas&gt;</code> element, supplying "webgl" as the argument:</p>

<pre class="brush: js">
var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl');
</pre>

<p>Once you have the WebGL rendering context for a canvas, you can render within it.</p>

<p>The <a href="/en-US/docs/Web/API/WebGL_API/Tutorial" title="WebGL tutorial">WebGL tutorial</a> has more information, examples, and resources on how to get started with WebGL.</p>

<h2 id="Constants">Constants</h2>

<p>See the <a href="/en-US/docs/Web/API/WebGL_API/Constants">WebGL constants</a> page.</p>

<h2 id="Context_information">Context information</h2>

<p>The following attributes and methods provide read-only information about the context:</p>

<dl>
 <dt>{{domxref("WebGLRenderingContext.canvas")}}</dt>
 <dd>A read-only back-reference to the {{domxref("HTMLCanvasElement")}}. Might be {{jsxref("null")}} if it is not associated with a {{HTMLElement("canvas")}} element.</dd>
 <dt>{{domxref("WebGLRenderingContext.drawingBufferWidth")}}</dt>
 <dd>The read-only width of the current drawing buffer. Should match the width of the canvas element associated with this context.</dd>
 <dt>{{domxref("WebGLRenderingContext.drawingBufferHeight")}}</dt>
 <dd>The read-only height of the current drawing buffer. Should match the height of the canvas element associated with this context.</dd>
 <dt>{{domxref("WebGLRenderingContext.getContextAttributes()")}}</dt>
 <dd>Returns a <code>WebGLContextAttributes</code> object that contains the actual context parameters. Might return {{jsxref("null")}}, if the context is lost.</dd>
 <dt>{{domxref("WebGLRenderingContext.isContextLost()")}}</dt>
 <dd>Returns <code>true</code> if the context is lost, otherwise returns <code>false</code>.</dd>
</dl>

<h2 id="Viewing_and_clipping">Viewing and clipping</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.scissor()")}}</dt>
 <dd>Defines the scissor box.</dd>
 <dt>{{domxref("WebGLRenderingContext.viewport()")}}</dt>
 <dd>Sets the viewport.</dd>
</dl>

<h2 id="State_information">State information</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.activeTexture()")}}</dt>
 <dd>Selects the active texture unit.</dd>
 <dt>{{domxref("WebGLRenderingContext.blendColor()")}}</dt>
 <dd>Sets the source and destination blending factors.</dd>
 <dt>{{domxref("WebGLRenderingContext.blendEquation()")}}</dt>
 <dd>Sets both the RGB blend equation and alpha blend equation to a single equation.</dd>
 <dt>{{domxref("WebGLRenderingContext.blendEquationSeparate()")}}</dt>
 <dd>Sets the RGB blend equation and alpha blend equation separately.</dd>
 <dt>{{domxref("WebGLRenderingContext.blendFunc()")}}</dt>
 <dd>Defines which function is used for blending pixel arithmetic.</dd>
 <dt>{{domxref("WebGLRenderingContext.blendFuncSeparate()")}}</dt>
 <dd>Defines which function is used for blending pixel arithmetic for RGB and alpha components separately.</dd>
 <dt>{{domxref("WebGLRenderingContext.clearColor()")}}</dt>
 <dd>Specifies the color values used when clearing color buffers.</dd>
 <dt>{{domxref("WebGLRenderingContext.clearDepth()")}}</dt>
 <dd>Specifies the depth value used when clearing the depth buffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.clearStencil()")}}</dt>
 <dd>Specifies the stencil value used when clearing the stencil buffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.colorMask()")}}</dt>
 <dd>Sets which color components to enable or to disable when drawing or rendering to a {{domxref("WebGLFramebuffer")}}.</dd>
 <dt>{{domxref("WebGLRenderingContext.cullFace()")}}</dt>
 <dd>Specifies whether or not front- and/or back-facing polygons can be culled.</dd>
 <dt>{{domxref("WebGLRenderingContext.depthFunc()")}}</dt>
 <dd>Specifies a function that compares incoming pixel depth to the current depth buffer value.</dd>
 <dt>{{domxref("WebGLRenderingContext.depthMask()")}}</dt>
 <dd>Sets whether writing into the depth buffer is enabled or disabled.</dd>
 <dt>{{domxref("WebGLRenderingContext.depthRange()")}}</dt>
 <dd>Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.</dd>
 <dt>{{domxref("WebGLRenderingContext.disable()")}}</dt>
 <dd>Disables specific WebGL capabilities for this context.</dd>
 <dt>{{domxref("WebGLRenderingContext.enable()")}}</dt>
 <dd>Enables specific WebGL capabilities for this context.</dd>
 <dt>{{domxref("WebGLRenderingContext.frontFace()")}}</dt>
 <dd>Specifies whether polygons are front- or back-facing by setting a winding orientation.</dd>
 <dt>{{domxref("WebGLRenderingContext.getParameter()")}}</dt>
 <dd>Returns a value for the passed parameter name.</dd>
 <dt>{{domxref("WebGLRenderingContext.getError()")}}</dt>
 <dd>Returns error information.</dd>
 <dt>{{domxref("WebGLRenderingContext.hint()")}}</dt>
 <dd>Specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.</dd>
 <dt>{{domxref("WebGLRenderingContext.isEnabled()")}}</dt>
 <dd>Tests whether a specific WebGL capability is enabled or not for this context.</dd>
 <dt>{{domxref("WebGLRenderingContext.lineWidth()")}}</dt>
 <dd>Sets the line width of rasterized lines.</dd>
 <dt>{{domxref("WebGLRenderingContext.pixelStorei()")}}</dt>
 <dd>Specifies the pixel storage modes</dd>
 <dt>{{domxref("WebGLRenderingContext.polygonOffset()")}}</dt>
 <dd>Specifies the scale factors and units to calculate depth values.</dd>
 <dt>{{domxref("WebGLRenderingContext.sampleCoverage()")}}</dt>
 <dd>Specifies multi-sample coverage parameters for anti-aliasing effects.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilFunc()")}}</dt>
 <dd>Sets the both front and back function and reference value for stencil testing.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilFuncSeparate()")}}</dt>
 <dd>Sets the front and/or back function and reference value for stencil testing.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilMask()")}}</dt>
 <dd>Controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilMaskSeparate()")}}</dt>
 <dd>Controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilOp()")}}</dt>
 <dd>Sets both the front and back-facing stencil test actions.</dd>
 <dt>{{domxref("WebGLRenderingContext.stencilOpSeparate()")}}</dt>
 <dd>Sets the front and/or back-facing stencil test actions.</dd>
</dl>

<h2 id="Buffers">Buffers</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.bindBuffer()")}}</dt>
 <dd>Binds a <code>WebGLBuffer</code> object to a given target.</dd>
 <dt>{{domxref("WebGLRenderingContext.bufferData()")}}</dt>
 <dd>Updates buffer data.</dd>
 <dt>{{domxref("WebGLRenderingContext.bufferSubData()")}}</dt>
 <dd>Updates buffer data starting at a passed offset.</dd>
 <dt>{{domxref("WebGLRenderingContext.createBuffer()")}}</dt>
 <dd>Creates a <code>WebGLBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteBuffer()")}}</dt>
 <dd>Deletes a <code>WebGLBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getBufferParameter()")}}</dt>
 <dd>Returns information about the buffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.isBuffer()")}}</dt>
 <dd>Returns a Boolean indicating if the passed buffer is valid.</dd>
</dl>

<h2 id="Framebuffers">Framebuffers</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.bindFramebuffer()")}}</dt>
 <dd>Binds a <code>WebGLFrameBuffer</code> object to a given target.</dd>
 <dt>{{domxref("WebGLRenderingContext.checkFramebufferStatus()")}}</dt>
 <dd>Returns the status of the framebuffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.createFramebuffer()")}}</dt>
 <dd>Creates a <code>WebGLFrameBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteFramebuffer()")}}</dt>
 <dd>Deletes a <code>WebGLFrameBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.framebufferRenderbuffer()")}}</dt>
 <dd>Attaches a <code>WebGLRenderingBuffer</code> object to a <code>WebGLFrameBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.framebufferTexture2D()")}}</dt>
 <dd>Attaches a textures image to a <code>WebGLFrameBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getFramebufferAttachmentParameter()")}}</dt>
 <dd>Returns information about the framebuffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.isFramebuffer()")}}</dt>
 <dd>Returns a Boolean indicating if the passed <code>WebGLFrameBuffer</code> object is valid.</dd>
 <dt>{{domxref("WebGLRenderingContext.readPixels()")}}</dt>
 <dd>Reads a block of pixels from the <code>WebGLFrameBuffer</code>.</dd>
</dl>

<h2 id="Renderbuffers">Renderbuffers</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.bindRenderbuffer()")}}</dt>
 <dd>Binds a <code>WebGLRenderBuffer</code> object to a given target.</dd>
 <dt>{{domxref("WebGLRenderingContext.createRenderbuffer()")}}</dt>
 <dd>Creates a <code>WebGLRenderBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteRenderbuffer()")}}</dt>
 <dd>Deletes a <code>WebGLRenderBuffer</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getRenderbufferParameter()")}}</dt>
 <dd>Returns information about the renderbuffer.</dd>
 <dt>{{domxref("WebGLRenderingContext.isRenderbuffer()")}}</dt>
 <dd>Returns a Boolean indicating if the passed <code>WebGLRenderingBuffer</code> is valid.</dd>
 <dt>{{domxref("WebGLRenderingContext.renderbufferStorage()")}}</dt>
 <dd>Creates a renderbuffer data store.</dd>
</dl>

<h2 id="Textures">Textures</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.bindTexture()")}}</dt>
 <dd>Binds a <code>WebGLTexture</code> object to a given target.</dd>
 <dt>{{domxref("WebGLRenderingContext.compressedTexImage2D()")}}</dt>
 <dd>Specifies a 2D texture image in a compressed format.</dd>
 <dt>{{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}</dt>
 <dd>Specifies a 2D texture sub-image in a compressed format.</dd>
 <dt>{{domxref("WebGLRenderingContext.copyTexImage2D()")}}</dt>
 <dd>Copies a 2D texture image.</dd>
 <dt>{{domxref("WebGLRenderingContext.copyTexSubImage2D()")}}</dt>
 <dd>Copies a 2D texture sub-image.</dd>
 <dt>{{domxref("WebGLRenderingContext.createTexture()")}}</dt>
 <dd>Creates a <code>WebGLTexture</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteTexture()")}}</dt>
 <dd>Deletes a <code>WebGLTexture</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.generateMipmap()")}}</dt>
 <dd>Generates a set of mipmaps for a <code>WebGLTexture</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getTexParameter()")}}</dt>
 <dd>Returns information about the texture.</dd>
 <dt>{{domxref("WebGLRenderingContext.isTexture()")}}</dt>
 <dd>Returns a Boolean indicating if the passed <code>WebGLTexture</code> is valid.</dd>
 <dt>{{domxref("WebGLRenderingContext.texImage2D()")}}</dt>
 <dd>Specifies a 2D texture image.</dd>
 <dt>{{domxref("WebGLRenderingContext.texSubImage2D()")}}</dt>
 <dd>Updates a sub-rectangle of the current <code>WebGLTexture</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.texParameterf()")}}</dt>
 <dd>Sets texture parameters.</dd>
 <dt>{{domxref("WebGLRenderingContext.texParameteri()")}}</dt>
 <dd>Sets texture parameters.</dd>
</dl>

<h2 id="Programs_and_shaders">Programs and shaders</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.attachShader()")}}</dt>
 <dd>Attaches a <code>WebGLShader</code> to a <code>WebGLProgram</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.bindAttribLocation()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.compileShader()")}}</dt>
 <dd>Compiles a <code>WebGLShader</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.createProgram()")}}</dt>
 <dd>Creates a <code>WebGLProgram</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.createShader()")}}</dt>
 <dd>Creates a <code>WebGLShader</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteProgram()")}}</dt>
 <dd>Deletes a <code>WebGLProgram</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.deleteShader()")}}</dt>
 <dd>Deletes a <code>WebGLShader</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.detachShader()")}}</dt>
 <dd>Detaches a <code>WebGLShader</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.getAttachedShaders()")}}</dt>
 <dd>Returns a list of <code>WebGLShader</code> objects attached to a <code>WebGLProgram</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</dt>
 <dd>Returns information about the program.</dd>
 <dt>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</dt>
 <dd>Returns the information log for a <code>WebGLProgram</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getShaderParameter()")}}</dt>
 <dd>Returns information about the shader.</dd>
 <dt>{{domxref("WebGLRenderingContext.getShaderPrecisionFormat()")}}</dt>
 <dd>Returns a <code>WebGLShaderPrecisionFormat</code> object describing the precision for the numeric format of the shader.</dd>
 <dt>{{domxref("WebGLRenderingContext.getShaderInfoLog()")}}</dt>
 <dd>Returns the information log for a <code>WebGLShader</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.getShaderSource()")}}</dt>
 <dd>Returns the source code of a <code>WebGLShader</code> as a string.</dd>
 <dt>{{domxref("WebGLRenderingContext.isProgram()")}}</dt>
 <dd>Returns a Boolean indicating if the passed <code>WebGLProgram</code> is valid.</dd>
 <dt>{{domxref("WebGLRenderingContext.isShader()")}}</dt>
 <dd>Returns a Boolean indicating if the passed <code>WebGLShader</code> is valid.</dd>
 <dt>{{domxref("WebGLRenderingContext.linkProgram()")}}</dt>
 <dd>Links the passed <code>WebGLProgram</code> object.</dd>
 <dt>{{domxref("WebGLRenderingContext.shaderSource()")}}</dt>
 <dd>Sets the source code in a <code>WebGLShader</code>.</dd>
 <dt>{{domxref("WebGLRenderingContext.useProgram()")}}</dt>
 <dd>Uses the specified <code>WebGLProgram</code> as part the current rendering state.</dd>
 <dt>{{domxref("WebGLRenderingContext.validateProgram()")}}</dt>
 <dd>Validates a <code>WebGLProgram</code>.</dd>
</dl>

<h2 id="Uniforms_and_attributes">Uniforms and attributes</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.disableVertexAttribArray()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.enableVertexAttribArray()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getActiveAttrib()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getActiveUniform()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getAttribLocation()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getUniform()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getVertexAttrib()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.getVertexAttribOffset()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.disableVertexAttribArray()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.uniform()", "WebGLRenderingContext.uniform[1234][fi][v]()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.uniformMatrix()", "WebGLRenderingContext.uniformMatrix[1234][fv]()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.vertexAttrib()", "WebGLRenderingContext.vertexAttrib[1234][fi][v]()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.vertexAttribPointer()")}}</dt>
 <dd>...</dd>
</dl>

<h2 id="Drawing_buffers">Drawing buffers</h2>

<dl>
 <dt>{{domxref("WebGLRenderingContext.clear()")}}</dt>
 <dd>Clears specified buffers to preset values.</dd>
 <dt>{{domxref("WebGLRenderingContext.drawArrays()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.drawElements()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.finish()")}}</dt>
 <dd>...</dd>
 <dt>{{domxref("WebGLRenderingContext.flush()")}}</dt>
 <dd>...</dd>
</dl>

<h2 id="Working_with_extensions">Working with extensions</h2>

<p>These methods manage WebGL extensions:</p>

<dl>
 <dt>{{domxref("WebGLRenderingContext.getSupportedExtensions()")}}</dt>
 <dd>Returns an {{jsxref("Array")}} of {{domxref("DOMString")}} elements with all the supported WebGL extensions.</dd>
 <dt>{{domxref("WebGLRenderingContext.getExtension()")}}</dt>
 <dd>Returns an extension object.</dd>
</dl>

<h2 id="Examples">Examples</h2>

<h3 id="WebGL_context_feature_detection">WebGL context feature detection</h3>

<p>{{page("/en-US/Learn/WebGL/By_example/Detect_WebGL", "summary")}}</p>

<p>{{page("/en-US/Learn/WebGL/By_example/Detect_WebGL", "detect-webgl-source")}}</p>

<p>{{EmbedLiveSample("detect-webgl-source", 660,150 ,"" , "Learn/WebGL/By_example/Detect_WebGL")}}</p>

<h3 id="Effect_of_canvas_size_on_rendering_with_WebGL">Effect of canvas size on rendering with WebGL</h3>

<p>{{page("/en-US/Learn/WebGL/By_example/Canvas_size_and_WebGL", "canvas-size-and-webgl-intro")}}</p>

<p>{{page("/en-US/Learn/WebGL/By_example/Canvas_size_and_WebGL", "canvas-size-and-webgl-source")}}</p>

<p>{{EmbedLiveSample("canvas-size-and-webgl-source", 660,180 ,"" , "Learn/WebGL/By_example/Canvas_size_and_WebGL")}}</p>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WebGL', "#5.14", "WebGLRenderingContext")}}</td>
   <td>{{Spec2('WebGL')}}</td>
   <td>Initial definition</td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<p>{{CompatibilityTable}}</p>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Edge</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatChrome("9")}}</td>
   <td>20</td>
   <td>{{CompatGeckoDesktop("2.0")}}</td>
   <td>{{CompatIE("11")}}</td>
   <td>{{CompatOpera("12")}}</td>
   <td>{{CompatSafari("5.1")}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Edge</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>Firefox OS</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>25</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatGeckoMobile("2.0")}}</td>
   <td>1.0</td>
   <td>{{CompatUnknown}}</td>
   <td>12</td>
   <td>8.0</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li>{{domxref("HTMLCanvasElement")}}</li>
</ul>
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