{"json_modified": "2016-03-28T08:51:18.430734", "uuid": "c3ad95aa-e300-4118-adea-5e62788606dc", "title": "WebGLQuery", "url": "/en-US/docs/Web/API/WebGLQuery", "tags": ["WebGL2", "Reference", "WebGL", "API", "Experimental"], "translations": [], "modified": "2016-03-21T14:00:37", "label": "WebGLQuery", "localization_tags": [], "locale": "en-US", "id": 180086, "last_edit": "2016-03-18T15:33:24", "summary": "The WebGLQuery interface is part of the WebGL 2 API and provides ways to asynchronously query for information. By default, occlusion queries and primitive queries are available.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Creating_a_WebGLQuery_object", "title": "Creating a "}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLQuery", "review_tags": []}