{"json_modified": "2016-04-25T14:20:54.185821", "uuid": "c91d3b80-b3bb-4648-a2bf-66602e7c577f", "title": "WebGLProgram", "url": "/en-US/docs/Web/API/WebGLProgram", "tags": ["WebGL", "WebGLProgram"], "translations": [{"uuid": "d7f32986-4fa3-4b98-aba0-b99dd4823cd3", "title": "WebGLProgram", "url": "/de/docs/Web/API/WebGLProgram", "tags": ["WebGL", "WebGLProgram"], "summary": "Das\u00a0WebGLProgram ist ein Teil der\u00a0WebGL API und ist eine Kombination aus zwei kompilierten\u00a0WebGLShader
n, bestehend aus einem Vertex-Shader und einem Fragment-Shader\u00a0(beide in GLSL geschrieben). Diese werden dann zu einem benutzbaren Programm zusammen gelinkt.", "localization_tags": [], "locale": "de", "last_edit": "2016-04-25T14:19:12", "review_tags": []}], "modified": "2016-04-25T14:20:54", "label": "WebGLProgram", "localization_tags": [], "locale": "en-US", "id": 154113, "last_edit": "2016-04-25T14:20:48", "summary": "The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShader
s consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Using_the_program", "title": "Using the program"}, {"id": "Deleting_the_program", "title": "Deleting the program"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLProgram", "review_tags": []}