{"json_modified": "2016-03-28T08:47:04.607257", "uuid": "9d0a3856-56e3-43e0-95b5-7bfd926c9f06", "title": "WebGLFramebuffer", "url": "/en-US/docs/Web/API/WebGLFramebuffer", "tags": ["Reference", "WebGL", "API"], "translations": [], "modified": "2016-01-19T13:42:48", "label": "WebGLFramebuffer", "localization_tags": [], "locale": "en-US", "id": 162973, "last_edit": "2016-01-19T13:42:45", "summary": "The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Description", "title": "Description"}, {"id": "Examples", "title": "Examples"}, {"id": "Creating_a_frame_buffer", "title": "Creating a frame buffer"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLFramebuffer", "review_tags": []}