{"json_modified": "2016-04-15T07:53:56.526342", "uuid": "8799f627-aa92-4048-aa31-780f81d2b693", "title": "WebGL2RenderingContext.vertexAttribDivisor()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-15T07:53:56", "label": "WebGL2RenderingContext.vertexAttribDivisor()", "localization_tags": [], "locale": "en-US", "id": 181184, "last_edit": "2016-04-15T00:33:18", "summary": "The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/vertexAttribDivisor", "review_tags": []}