{"json_modified": "2016-04-13T13:01:20.958783", "uuid": "495dca00-15a2-405c-b672-4533503e27de", "title": "WebGL2RenderingContext.framebufferTextureLayer()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-13T13:01:21", "label": "WebGL2RenderingContext.framebufferTextureLayer()", "localization_tags": [], "locale": "en-US", "id": 181086, "last_edit": "2016-04-13T13:01:17", "summary": "The WebGL2RenderingContext.framebufferTextureLayer()
method of the WebGL 2 API attaches a single layer of a texture to a framebuffer.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/framebufferTextureLayer", "review_tags": []}