{"json_modified": "2016-04-19T04:56:44.669196", "uuid": "4b376656-da04-48c3-8250-092b93767fa2", "title": "WebGL2RenderingContext.fenceSync()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/fenceSync", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-19T04:56:44", "label": "WebGL2RenderingContext.fenceSync()", "localization_tags": [], "locale": "en-US", "id": 181336, "last_edit": "2016-04-19T03:40:57", "summary": "The WebGL2RenderingContext.fenceSync() method of the WebGL 2 API creates a new WebGLSync object and inserts it into the GL command stream.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/fenceSync", "review_tags": []}