{"json_modified": "2016-04-15T00:44:36.879259", "uuid": "9f9ed5b9-ec02-4245-a5fb-3c5378d11503", "title": "WebGL2RenderingContext.drawArraysInstanced()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/drawArraysInstanced", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-15T00:44:36", "label": "WebGL2RenderingContext.drawArraysInstanced()", "localization_tags": [], "locale": "en-US", "id": 181186, "last_edit": "2016-04-15T00:44:33", "summary": "The WebGL2RenderingContext.drawArraysInstanced()
method of the WebGL 2 API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/drawArraysInstanced", "review_tags": []}