{"json_modified": "2016-03-28T08:51:19.913145", "uuid": "4594553f-d6f4-4ef9-ba6d-6c410f0d17f5", "title": "WebGL2RenderingContext.createVertexArray()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-03-22T13:49:36", "label": "WebGL2RenderingContext.createVertexArray()", "localization_tags": [], "locale": "en-US", "id": 180206, "last_edit": "2016-03-22T13:49:33", "summary": "The WebGL2RenderingContext.createVertexArray() method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/createVertexArray", "review_tags": []}