{"json_modified": "2016-04-19T13:03:09.942473", "uuid": "55c98aa0-f87e-4c32-980f-2b401488796b", "title": "WebGL2RenderingContext.clientWaitSync()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/clientWaitSync", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-19T13:03:06", "label": "WebGL2RenderingContext.clientWaitSync()", "localization_tags": [], "locale": "en-US", "id": 181352, "last_edit": "2016-04-19T13:03:03", "summary": "The WebGL2RenderingContext.clientWaitSync()
method of the WebGL 2 API blocks and waits for a WebGLSync
object to become signaled or a given timeout to be passed.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/clientWaitSync", "review_tags": []}