{"json_modified": "2016-03-28T08:50:52.688961", "uuid": "3a35e00f-7667-4a98-ae00-b4a050e75a18", "title": "WEBGL_draw_buffers.drawBuffersWEBGL()", "url": "/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL", "tags": ["Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-26T12:32:56", "label": "WEBGL_draw_buffers.drawBuffersWEBGL()", "localization_tags": [], "locale": "en-US", "id": 177372, "last_edit": "2016-02-26T12:32:53", "summary": "The WEBGL_draw_buffers.drawBuffersWEBGL()
method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WEBGL_draw_buffers/drawBuffersWEBGL", "review_tags": []}