{"json_modified": "2016-03-28T08:46:59.426459", "uuid": "35741d9d-bfd7-4bec-aff0-4fd7d9d69665", "title": "WEBGL_debug_shaders", "url": "/en-US/docs/Web/API/WEBGL_debug_shaders", "tags": ["WebGL extension", "Reference", "WebGL", "API"], "translations": [], "modified": "2016-02-23T03:12:11", "label": "WEBGL_debug_shaders", "localization_tags": [], "locale": "en-US", "id": 162207, "last_edit": "2016-02-23T03:12:08", "summary": "The WEBGL_debug_shaders
extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Methods", "title": "Methods"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WEBGL_debug_shaders", "review_tags": []}