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Revision 1017858 of WEBGL_compressed_texture_atc

  • Revision slug: Web/API/WEBGL_compressed_texture_atc
  • Revision title: WEBGL_compressed_texture_atc
  • Revision id: 1017858
  • Created:
  • Creator: fscholz
  • Is current revision? No
  • Comment Available to WebGL1 and WebGL2

Revision Content

{{APIRef("WebGL")}}

The WEBGL_compressed_texture_atc extension is part of the WebGL API and exposes 3 ATC compressed texture formats. ATC is a proprietary compression algorithm for compressing textures on handheld devices.

Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.

WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: ATC compression is typically available on mobile devices with Adreno GPUs, that are currently only built into Qualcomm Snapdragon devices. This extension is available to both, {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} and {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}} contexts.

Constants

The compressed texture formats are exposed by 3 constants and can be used in two functions: {{domxref("WebGLRenderingContext.compressedTexImage2D", "compressedTexImage2D()")}} and {{domxref("WebGLRenderingContext.compressedTexSubImage2D", "compressedTexSubImage2D()")}}.

ext.COMPRESSED_RGB_ATC_WEBGL
Compresses RGB textures with no alpha channel.
ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp).
ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient).

Examples

var ext = gl.getExtension("WEBGL_compressed_texture_atc");

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);

gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGB_ATC_WEBGL, 512, 512, 0, textureData); 

Specifications

Specification Status Comment
{{SpecName('WEBGL_compressed_texture_atc', "", "WEBGL_compressed_texture_atc")}} {{Spec2('WEBGL_compressed_texture_atc')}} Initial definition.

Browser compatibility

{{CompatibilityTable}}
Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support {{CompatUnknown}} {{CompatGeckoDesktop("18.0")}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}}
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}}

See also

  • {{domxref("WebGLRenderingContext.getExtension()")}}
  • {{domxref("WebGLRenderingContext.compressedTexImage2D()")}}
  • {{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}
  • {{domxref("WebGLRenderingContext.getParameter()")}}

Revision Source

<div>{{APIRef("WebGL")}}</div>

<p>The <code><strong>WEBGL_compressed_texture_atc</strong></code> extension is part of the <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> and exposes 3 ATC compressed texture formats. ATC is a proprietary compression algorithm for compressing textures on handheld devices.</p>

<p>Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.</p>

<p>WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also <a href="/en-US/docs/Web/API/WebGL_API/Using_Extensions">Using Extensions</a> in the <a href="/en-US/docs/Web/API/WebGL_API/Tutorial">WebGL tutorial</a>.</p>

<div class="note">
<p><strong>Availability: </strong>ATC compression is typically available on mobile devices with <a href="https://en.wikipedia.org/wiki/Adreno">Adreno GPUs</a>, that are currently only built into <a href="https://en.wikipedia.org/wiki/Qualcomm_Snapdragon">Qualcomm Snapdragon</a> devices. This extension is available to both, {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} and {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}} contexts.</p>
</div>

<h2 id="Constants">Constants</h2>

<p>The compressed texture formats are exposed by 3 constants and can be used in two functions: {{domxref("WebGLRenderingContext.compressedTexImage2D", "compressedTexImage2D()")}} and {{domxref("WebGLRenderingContext.compressedTexSubImage2D", "compressedTexSubImage2D()")}}.</p>

<dl>
 <dt><code>ext.COMPRESSED_RGB_ATC_WEBGL</code></dt>
 <dd>Compresses RGB textures with no alpha channel.</dd>
 <dt><code>ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL</code></dt>
 <dd>Compresses RGBA textures using explicit alpha encoding (useful when alpha transitions are sharp).</dd>
 <dt><code>ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL</code></dt>
 <dd>Compresses RGBA textures using interpolated alpha encoding (useful when alpha transitions are gradient).</dd>
</dl>

<h2 id="Examples">Examples</h2>

<pre class="brush:js">
var ext = gl.getExtension("WEBGL_compressed_texture_atc");

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);

gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGB_ATC_WEBGL, 512, 512, 0, textureData); 
</pre>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('WEBGL_compressed_texture_atc', "", "WEBGL_compressed_texture_atc")}}</td>
   <td>{{Spec2('WEBGL_compressed_texture_atc')}}</td>
   <td>Initial definition.</td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatGeckoDesktop("18.0")}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li>{{domxref("WebGLRenderingContext.getExtension()")}}</li>
 <li>{{domxref("WebGLRenderingContext.compressedTexImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.compressedTexSubImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.getParameter()")}}</li>
</ul>
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