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Revision 1017854 of OES_texture_float_linear

  • Revision slug: Web/API/OES_texture_float_linear
  • Revision title: OES_texture_float_linear
  • Revision id: 1017854
  • Created:
  • Creator: fscholz
  • Is current revision? Yes
  • Comment Available to WebGL1 and WebGL2

Revision Content

{{APIRef("WebGL")}}

The OES_texture_float_linear extension is part of the WebGL API and allows linear filtering with floating-point pixel types for textures.

WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is available to both, {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} and {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}} contexts.

Linear filtering

The {{domxref("OES_texture_float")}} extension alone does not allow linear filtering with floating-point textures. This extension enables this ability.

With the help of this extension, you can now set the magnification or minification filter in the {{domxref("WebGLRenderingContext.texParameter()")}} method to one of gl.LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, or gl.LINEAR_MIPMAP_LINEAR, and use floating-point textures.

Examples

gl.getExtension("OES_texture_float");
gl.getExtension("OES_texture_float_linear");

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);

gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);  

Specifications

Specification Status Comment
{{SpecName('OES_texture_float_linear', "", "OES_texture_float_linear")}} {{Spec2('OES_texture_float')}} Initial definition.

Browser compatibility

{{CompatibilityTable}}
Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support {{CompatUnknown}} {{CompatGeckoDesktop("24.0")}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}}
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}} {{CompatUnknown}}

See also

  • {{domxref("WebGLRenderingContext.getExtension()")}}
  • {{domxref("WebGLRenderingContext.texImage2D()")}}
  • {{domxref("WebGLRenderingContext.texSubImage2D()")}}
  • {{domxref("OES_texture_float")}}
  • {{domxref("OES_texture_half_float")}}
  • {{domxref("OES_texture_half_float_linear")}}

Revision Source

<div>{{APIRef("WebGL")}}</div>

<p>The <code><strong>OES_texture_float_linear</strong></code> extension is part of the <a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> and allows linear filtering with floating-point pixel types for textures.</p>

<p>WebGL extensions are available using the {{domxref("WebGLRenderingContext.getExtension()")}} method. For more information, see also <a href="/en-US/docs/Web/API/WebGL_API/Using_Extensions">Using Extensions</a> in the <a href="/en-US/docs/Web/API/WebGL_API/Tutorial">WebGL tutorial</a>.</p>

<div class="note">
<p><strong>Availability:</strong> This extension is available to both, {{domxref("WebGLRenderingContext", "WebGL1", "", 1)}} and {{domxref("WebGL2RenderingContext", "WebGL2", "", 1)}} contexts.</p>
</div>

<h2 id="Linear_filtering">Linear filtering</h2>

<p>The {{domxref("OES_texture_float")}} extension alone does not allow linear filtering with floating-point textures. This extension enables this ability.</p>

<p>With the help of this extension, you can now set the magnification or minification filter in the {{domxref("WebGLRenderingContext.texParameter()")}} method to one of <code>gl.LINEAR</code>, <code>gl.LINEAR_MIPMAP_NEAREST</code>, <code>gl.NEAREST_MIPMAP_LINEAR</code>, or <code>gl.LINEAR_MIPMAP_LINEAR</code>, and use floating-point textures.</p>

<h2 id="Examples">Examples</h2>

<pre class="brush:js">
gl.getExtension("OES_texture_float");
gl.getExtension("OES_texture_float_linear");

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);

gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);  
</pre>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('OES_texture_float_linear', "", "OES_texture_float_linear")}}</td>
   <td>{{Spec2('OES_texture_float')}}</td>
   <td>Initial definition.</td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatGeckoDesktop("24.0")}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li>{{domxref("WebGLRenderingContext.getExtension()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texImage2D()")}}</li>
 <li>{{domxref("WebGLRenderingContext.texSubImage2D()")}}</li>
 <li>{{domxref("OES_texture_float")}}</li>
 <li>{{domxref("OES_texture_half_float")}}</li>
 <li>{{domxref("OES_texture_half_float_linear")}}</li>
</ul>
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