{"json_modified": "2016-03-28T08:50:50.887113", "uuid": "987dcb6e-f00b-4824-abcf-0954d80e94e7", "title": "EXT_frag_depth", "url": "/en-US/docs/Web/API/EXT_frag_depth", "tags": ["Fragment Shader", "Reference", "WebGL", "API", "WebGL extension"], "translations": [], "modified": "2016-02-25T03:16:47", "label": "EXT_frag_depth", "localization_tags": [], "locale": "en-US", "id": 177274, "last_edit": "2016-02-25T03:16:44", "summary": "The EXT_frag_depth extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/EXT_frag_depth", "review_tags": []}