{"json_modified": "2016-04-15T00:32:28.042813", "uuid": "24424a3d-d6c5-432b-a638-a5ce75b662df", "title": "ANGLE_instanced_arrays.vertexAttribDivisorANGLE()", "url": "/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE", "tags": ["API", "Reference", "WebGL", "WebGL extension", "ANGLE_instanced_arrays", "Method"], "translations": [], "modified": "2016-04-15T00:32:28", "label": "ANGLE_instanced_arrays.vertexAttribDivisorANGLE()", "localization_tags": [], "locale": "en-US", "id": 179526, "last_edit": "2016-03-08T06:37:22", "summary": "The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API\u00a0 modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE", "review_tags": []}