{"json_modified": "2016-03-28T08:08:47.328787", "uuid": "026fe3ac-e737-4444-acd6-5ab1e467908a", "title": "Debugging OpenGL", "url": "/en-US/docs/Mozilla/Debugging/Debugging_OpenGL", "tags": ["Debugging", "WebGL"], "translations": [], "modified": "2014-03-21T14:00:00", "label": "Debugging OpenGL", "localization_tags": [], "locale": "en-US", "id": 9191, "last_edit": "2014-02-12T07:51:46", "summary": "For various reasons, debugging OpenGL related code can be tricky. This article provides suggestions for how to improve your efficiency while debugging OpenGL code in\u00a0Gecko.", "sections": [{"id": "OpenGL_debug_mode", "title": "OpenGL\u00a0debug mode"}, {"id": "See_also", "title": "See also"}], "slug": "Mozilla/Debugging/Debugging_OpenGL", "review_tags": []}