{"json_modified": "2016-03-28T08:48:38.055676", "uuid": "5b506369-e7bc-4dd6-82cc-04e610fed606", "title": "Hello GLSL", "url": "/en-US/docs/Learn/WebGL/By_example/Hello_GLSL", "tags": ["WebGL", "Beginner", "Graphics", "Example", "Tutorial", "Learn"], "translations": [{"uuid": "bb963e7a-7f2b-47ef-8f7e-c9b003872f99", "title": "Hello GLSL", "url": "/fr/docs/Apprendre/WebGL/Par_exemple/Hello_GLSL", "tags": ["D\u00e9butant", "Exemple", "WebGL", "Tutoriel", "Apprendre", "Graphisme"], "summary": "Dans cet article, on d\u00e9crit un programme de manipulation de shaders qui dessine un carr\u00e9 de couleur.", "localization_tags": [], "locale": "fr", "last_edit": "2016-02-13T06:02:20", "review_tags": []}], "modified": "2016-02-11T06:46:49", "label": "Hello GLSL", "localization_tags": [], "locale": "en-US", "id": 168107, "last_edit": "2016-02-11T06:46:47", "summary": "", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Hello_World_program_in_GLSL", "title": "Hello World program in GLSL"}], "slug": "Learn/WebGL/By_example/Hello_GLSL", "review_tags": []}