{"json_modified": "2016-03-28T08:44:22.246221", "uuid": "fd18ae77-b1a6-429f-bfd9-e3073e6145b8", "title": "OpenGL", "url": "/en-US/docs/Glossary/OpenGL", "tags": ["OpenGL", "CodingScripting", "Glossary"], "translations": [{"uuid": "54b23cd1-bd26-48ab-b14b-7b1066572f32", "title": "OpenGL", "url": "/fr/docs/Glossaire/OpenGL", "tags": ["OpenGL", "Glossaire", "CodingScripting"], "summary": "OpenGL (Open Graphics Library) est une interface de programmation d'application (API) multi-plateforme et un langage pour le rendu de graphismes vectoriels 2D et 3D. L'API est typiquement utilis\u00e9e pour interagir avec un processeur graphique (ou GPU, graphics processing unit) pour que le rendu soit acc\u00e9l\u00e9r\u00e9 par le mat\u00e9riel.", "localization_tags": [], "locale": "fr", "last_edit": "2016-01-10T09:17:47", "review_tags": []}], "modified": "2015-09-26T08:13:49", "label": "OpenGL", "localization_tags": [], "locale": "en-US", "id": 147296, "last_edit": "2015-09-26T08:13:49", "summary": "Editorial review completed.", "sections": [{"id": "Learn_more", "title": "Learn more"}, {"id": "General_knowledge", "title": "General knowledge"}], "slug": "Glossary/OpenGL", "review_tags": ["technical"]}