{"json_modified": "2016-08-24T01:29:28.923739", "uuid": "d465b421-46ce-44bd-942a-68ba18e67ec2", "title": "Object", "url": "/en-US/docs/Glossary/Object", "tags": ["Intro", "Glossary", "CodingScripting", "Object"], "translations": [{"uuid": "665e707c-ebce-442e-9f5d-f8140a126906", "title": "Object", "url": "/es/docs/Glossary/Objecto", "tags": [], "summary": "El Object se refiere a una estructura de datos que contiene datos e instrucciones para trabajar con los datos.\u00a0 Algunas veces los Objects se refieren a cosas del mundo real, por ejemplo, un object de un coche o mapa en un juego de carreras. JavaScript, Java, C++, y Python son ejemplos de programaci\u00f3n orientada a objetos.", "localization_tags": [], "locale": "es", "last_edit": "2015-04-13T01:31:57", "review_tags": []}, {"uuid": "f032a3db-ce39-475d-947b-c295a372432b", "title": "Objet", "url": "/fr/docs/Glossaire/Objet", "tags": ["Intro", "Programmation", "Objet", "Glossaire"], "summary": "Editorial review completed.", "localization_tags": [], "locale": "fr", "last_edit": "2015-12-19T05:29:46", "review_tags": []}, {"uuid": "66fea353-0aed-4e20-b516-af5b33f60622", "title": "\u30aa\u30d6\u30b8\u30a7\u30af\u30c8", "url": "/ja/docs/Glossary/Object", "tags": ["Glossary", "Object"], "summary": "\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306f\u30c7\u30fc\u30bf\u3068\u305d\u306e\u30c7\u30fc\u30bf\u3092\u3084\u308a\u53d6\u308a\u3059\u308b\u305f\u3081\u306e\u547d\u4ee4\u304c\u5165\u3063\u305f\u30c7\u30fc\u30bf\u69cb\u9020\u3067\u3059\u3002\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306f\u3057\u3070\u3057\u3070\u73fe\u5b9f\u4e16\u754c\u306e\u4e8b\u7269\u3092\u53c2\u7167\u3059\u308b\u4e8b\u304c\u3042\u308a\u307e\u3059\u3002\u4f8b\u3048\u3070\u3001\u30ec\u30fc\u30b7\u30f3\u30b0\u30b2\u30fc\u30e0\u3067\u306f car
\u3084 map
\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3068\u8a00\u3063\u305f\u5177\u5408\u3067\u3059\u3002\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u6307\u5411\u30d7\u30ed\u30b0\u30e9\u30df\u30f3\u30b0\u8a00\u8a9e\u306e\u4f8b\u3068\u3057\u3066\u306f\u3001JavaScript\u3001 Java\u3001C++\u3001Python\u3001\u305d\u3057\u3066 Ruby \u306a\u3069\u304c\u6319\u3052\u3089\u308c\u307e\u3059\u3002", "localization_tags": [], "locale": "ja", "last_edit": "2015-10-20T22:10:53", "review_tags": []}, {"uuid": "8d38f9d6-431d-4429-906d-0ad343de9955", "title": "Objeto", "url": "/pt-BR/docs/Glossario/Objeto", "tags": ["Objeto", "Gloss\u00e1rio"], "summary": "Objeto\u00a0refere-se a uma estrutura de dados contendo dados e instru\u00e7\u00f5es para se trabalhar com estes dados. Objetos algumas vezes se referem a coisas do mundo real, por exemplo um objeto de\u00a0carro ou um mapa em um jogo de corrida. JavaScript, Java, C++,\u00a0Python, e Ruby s\u00e3o exemplos de Linguagens orientadas \u00e0 objeto (object-oriented programming).", "localization_tags": [], "locale": "pt-BR", "last_edit": "2015-09-29T09:31:42", "review_tags": []}], "modified": "2016-08-24T01:29:29", "label": "Object", "localization_tags": [], "locale": "en-US", "id": 114713, "last_edit": "2015-07-15T19:35:38", "summary": "Object refers to a data structure containing data and instructions for working with the data. Objects sometimes refer to real-world things, for example a car
or map
object in a racing game. JavaScript, Java, C++,\u00a0Python, and Ruby are examples of object-oriented programming languages.", "sections": [{"id": "Learn_more", "title": "Learn more"}, {"id": "General_Knowledge", "title": "General Knowledge"}], "slug": "Glossary/Object", "review_tags": []}