{"json_modified": "2016-05-30T08:38:27.876560", "uuid": "a98ee668-e0c8-42ab-bc8a-f7af93c86c69", "title": "Class", "url": "/en-US/docs/Glossary/Class", "tags": ["CodingScripting", "Glossary"], "translations": [{"uuid": "4f03afd4-498a-4a6c-b3a6-9315181dbd1a", "title": "Classe", "url": "/fr/docs/Glossaire/Class", "tags": ["CodingScripting", "Glossaire"], "summary": "En programmation orient\u00e9e objet, une classe d\u00e9finit les caract\u00e9ristiques d'un objet. Une classe est une d\u00e9finition de mod\u00e8le pour les propri\u00e9t\u00e9s et les m\u00e9thodes d'un objet, le \"sch\u00e9ma\" \u00e0 partir duquel d'autres instances plus sp\u00e9cifiques de l'objet sont trac\u00e9es.", "localization_tags": [], "locale": "fr", "last_edit": "2016-01-02T18:17:25", "review_tags": []}, {"uuid": "34a7f35d-c3b9-4b4e-9d14-42093d8eac20", "title": "Klasse", "url": "/nl/docs/Glossary/Class", "tags": [], "summary": "Bij object-geori\u00ebnteerd programmeren definieert een klasse de karakteristieken van een object. Een klasse vormt dan een sjabloon voor de eigenschappen en methoden van dat object. Voor het aanmaken van instanties van een klasse gebruikt men de constructoren van die klasse.", "localization_tags": [], "locale": "nl", "last_edit": "2016-05-30T08:38:25", "review_tags": []}, {"uuid": "b56d6a12-492b-4f8e-aadf-915610702acf", "title": "Class", "url": "/pt-BR/docs/Glossario/Class", "tags": ["Gloss\u00e1rio", "Classe"], "summary": "Em programa\u00e7\u00e3o orientada a objeto, uma classe define as caracter\u00edsticas de um\u00a0objecto. A classe \u00e9 uma defini\u00e7\u00e3o de \u00a0modelo de\u00a0propriedades e\u00a0met\u00f3dos de um objeto, o \"projeto\" a partir do qual outras inst\u00e2ncias mais espec\u00edficas do objeto s\u00e3o desenhados.", "localization_tags": [], "locale": "pt-BR", "last_edit": "2015-08-07T21:22:21", "review_tags": []}, {"uuid": "3f383a06-f6ee-476f-8301-a4c8feaf160d", "title": "Class", "url": "/ru/docs/%D0%A1%D0%BB%D0%BE%D0%B2%D0%B0%D1%80%D1%8C/Class", "tags": [], "summary": "\u0412 \u041e\u041e\u041f \u043a\u043b\u0430\u0441\u0441 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u0435\u0442 \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438 \u043e\u0431\u044a\u0435\u043a\u0442\u0430. \u041a\u043b\u0430\u0441\u0441 - \u044d\u0442\u043e \u0448\u0430\u0431\u043b\u043e\u043d, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043e\u043f\u0438\u0441\u044b\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u0432\u043e\u0439\u0441\u0442\u0432\u0430 \u0438 \u043c\u0435\u0442\u043e\u0434\u044b \u0431\u0443\u0434\u0443\u0449\u0435\u0433\u043e \u043e\u0431\u044a\u0435\u043a\u0442\u0430. \u041a\u043b\u0430\u0441\u0441 - \u0441\u0432\u043e\u0435\u0433\u043e \u0440\u043e\u0434\u0430 \u0447\u0435\u0440\u0442\u0451\u0436 \u043f\u043e \u043a\u043e\u0442\u043e\u0440\u043e\u043c\u0443 \u0431\u0443\u0434\u0435\u0442 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u044b\u0432\u0430\u0442\u044c\u0441\u044f \u043a\u043e\u043d\u043a\u0440\u0435\u0442\u043d\u044b\u0439 \u043e\u0431\u044a\u0435\u043a\u0442.", "localization_tags": ["inprogress"], "locale": "ru", "last_edit": "2015-07-29T04:26:00", "review_tags": []}], "modified": "2015-08-07T21:21:11", "label": "Class", "localization_tags": [], "locale": "en-US", "id": 130211, "last_edit": "2015-08-07T21:21:10", "summary": "In object-oriented programming, a class defines an object's\u00a0characteristics. Class\u00a0is a template definition of an object's properties and methods, the \"blueprint\" from which other more specific instances of the object are drawn.", "sections": [{"id": "Learn_More", "title": "Learn More"}, {"id": "General_knowledge", "title": "General knowledge"}], "slug": "Glossary/Class", "review_tags": []}