{"json_modified": "2016-03-28T08:46:09.290619", "uuid": "3552a59a-1eb2-451a-9f6d-61327d694644", "title": "Physics", "url": "/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Physics", "tags": ["Canvas", "Beginner", "Phaser", "beginner", "Tutorial", "JavaScript", "physics", "canvas", "Games", "2D"], "translations": [{"uuid": "2ec09e2c-549f-46d7-9afd-1718f455793f", "title": "\u7269\u7406\u6f14\u7b97", "url": "/ja/docs/Games/Workflows/2D_breakout_game_Phaser/Physics", "tags": [], "summary": "\u30e2\u30ce\u540c\u58eb\u306e\u885d\u7a81\u3092\u6b63\u3057\u304f\u51e6\u7406\u3059\u308b\u305f\u3081\u306b\u306f\u3001\u7269\u7406\u6f14\u7b97\u304c\u5fc5\u8981\u306b\u306a\u308a\u307e\u3059\u3002\u3053\u306e\u6587\u66f8\u3067\u306f\u3001Phaser \u3067\u306e\u5b9f\u88c5\u3068\u3001\u5178\u578b\u7684\u306a\u4f8b\u3092\u7d39\u4ecb\u3057\u307e\u3059\u3002", "localization_tags": [], "locale": "ja", "last_edit": "2016-02-07T15:04:57", "review_tags": []}], "modified": "2016-03-14T03:43:48", "label": "Physics", "localization_tags": [], "locale": "en-US", "id": 159201, "last_edit": "2016-03-14T03:43:24", "summary": "For proper collision detection between objects in our game we will need to have physics; this article introduces you to what's available in Phaser, as well as demonstrating a typical simple setup.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Adding_physics", "title": "Adding physics"}, {"id": "Removing_our_previous_update_instructions", "title": "Removing our previous update instructions"}, {"id": "Final_code_check", "title": "Final code check"}, {"id": "Fun_with_physics", "title": "Fun with physics"}, {"id": "Compare_your_code", "title": "Compare your code"}, {"id": "Next_steps", "title": "Next steps"}], "slug": "Games/Tutorials/2D_breakout_game_Phaser/Physics", "review_tags": []}