{"json_modified": "2016-03-28T08:46:10.916186", "uuid": "23c4be56-48f6-4ab8-820c-686fa1108f08", "title": "Collision detection", "url": "/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Collision_detection", "tags": ["Canvas", "Beginner", "beginner", "Phaser", "collision detection", "Tutorial", "JavaScript", "canvas", "Games", "2D"], "translations": [], "modified": "2016-03-14T03:43:53", "label": "Collision detection", "localization_tags": [], "locale": "en-US", "id": 159273, "last_edit": "2016-03-14T03:43:25", "summary": "Now onto the next challenge \u2014 the collision detection between the ball and the bricks. Luckily enough we can use the physics engine to check collisions not only between single objects (like the ball and the paddle), but also between an object and the group.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "BrickBall_collision_detection", "title": "Brick/Ball collision detection"}, {"id": "Compare_your_code", "title": "Compare your code"}, {"id": "Next_steps", "title": "Next steps"}], "slug": "Games/Tutorials/2D_breakout_game_Phaser/Collision_detection", "review_tags": []}