{"json_modified": "2016-03-28T08:46:11.462621", "uuid": "1344e7ac-c4d5-44b8-971d-d6da38027a12", "title": "Buttons", "url": "/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Buttons", "tags": ["Canvas", "Beginner", "Phaser", "buttons", "beginner", "Tutorial", "JavaScript", "Buttons", "canvas", "Games", "2D"], "translations": [], "modified": "2016-03-14T03:43:59", "label": "Buttons", "localization_tags": [], "locale": "en-US", "id": 159291, "last_edit": "2016-03-14T03:43:27", "summary": "Instead of starting the game right away we can leave that decision to the player by adding a Start button they can press. Let's investigate how to do that.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "New_variables", "title": "New variables"}, {"id": "Loading_the_button_spritesheet", "title": "Loading the button spritesheet"}, {"id": "Adding_the_button_to_the_game", "title": "Adding the button to the game"}, {"id": "Keeping_the_paddle_still_before_the_game_starts", "title": "Keeping the paddle still before the game starts"}, {"id": "Compare_your_code", "title": "Compare your code"}, {"id": "Next_steps", "title": "Next steps"}], "slug": "Games/Tutorials/2D_breakout_game_Phaser/Buttons", "review_tags": []}