{"json_modified": "2016-03-28T08:38:52.280257", "uuid": "248911bf-998e-461f-a745-409e6da3339b", "title": "Audio for Web games", "url": "/en-US/docs/Games/Techniques/Audio_for_Web_Games", "tags": ["Audio", "audio sprites", "Games", "Web Audio API"], "translations": [{"uuid": "96d17de6-769f-415e-bf93-e10c76ac9bef", "title": "L'audio dans les jeux Web", "url": "/fr/docs/Games/Techniques/Audio_for_Web_Games", "tags": ["audio sprites", "Games", "Web Audio API"], "summary": "Les plateformes mobiles sont de loin les plateforme o\u00f9 il est le plus difficile de mettre en place l'audio. Malheureusement c'est la plateforme la plus utilis\u00e9e le plus souvent par les joueurs. Il y a certaines diff\u00e9rences entre les plateformes \"desktop\" habituelles et les plateformes mobiles qui ont surement pouss\u00e9 les editeurs de navigateurs \u00e0 faire des choix qui peuvent rendre difficle l'implementation de l'audio par les utilisateurs. Regardons ensemble ces diff\u00e9rences.", "localization_tags": ["inprogress"], "locale": "fr", "last_edit": "2015-01-07T05:01:00", "review_tags": []}, {"uuid": "ccb8bcdb-98e4-450a-947f-0aee8f80f416", "title": "Web \u30b2\u30fc\u30e0\u7528\u306e\u30aa\u30fc\u30c7\u30a3\u30aa", "url": "/ja/docs/Games/Techniques/Audio_for_Web_Games", "tags": [], "summary": "By far the most difficult platforms to provide web audio support for are mobile platforms. Unfortunately these are also the platforms that people often use to play games. There are a couple of differences between desktop and mobile browsers that may have caused browser vendors to make choices that can make web audio difficult for game developers to work with. Let's look at these now.", "localization_tags": ["inprogress"], "locale": "ja", "last_edit": "2015-12-21T04:04:48", "review_tags": []}], "modified": "2015-08-04T14:48:31", "label": "Audio for Web games", "localization_tags": [], "locale": "en-US", "id": 129533, "last_edit": "2015-08-04T14:48:27", "summary": "By far the most difficult platforms to provide web audio support for are mobile platforms. Unfortunately these are also the platforms that people often use to play games. There are a couple of differences between desktop and mobile browsers that may have caused browser vendors to make choices that can make web audio difficult for game developers to work with. Let's look at these now.", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Mobile_audio_caveats", "title": "Mobile audio caveats"}, {"id": "Autoplay", "title": "Autoplay"}, {"id": "Volume", "title": "Volume"}, {"id": "Buffering_and_preloading", "title": "Buffering and preloading"}, {"id": "Concurrent_audio_playback", "title": "Concurrent audio playback"}, {"id": "Testing_and_support", "title": "Testing and support"}, {"id": "Mobile_workarounds", "title": "Mobile workarounds"}, {"id": "Audio_sprites", "title": "Audio sprites"}, {"id": "Background_music", "title": "Background music"}, {"id": "Web_Audio_API_for_games", "title": "Web Audio API for games"}, {"id": "Background_music_with_the_Web_Audio_API", "title": "Background music with the Web Audio API"}, {"id": "Loading_your_tracks", "title": "Loading your tracks"}, {"id": "Positional_audio", "title": "Positional audio"}, {"id": "See_Also", "title": "See Also"}], "slug": "Games/Techniques/Audio_for_Web_Games", "review_tags": []}