{"json_modified": "2016-06-10T09:35:53.036467", "uuid": "b9fefc0b-eaab-4664-b444-729b6c1e34d7", "title": "Explaining basic 3D theory", "url": "/en-US/docs/Games/Techniques/3D_on_the_web/Basic_theory", "tags": ["3D", "basics", "fragment", "rendering", "Coordinates", "lighting", "primitives", "Textures", "vertex", "vertices", "theory"], "translations": [], "modified": "2016-06-10T09:35:53", "label": "Explaining basic 3D theory", "localization_tags": [], "locale": "en-US", "id": 164691, "last_edit": "2016-06-10T09:35:52", "summary": "This article explains all of the basic theory that's useful to know when you are getting started working with 3D.", "sections": [{"id": "Coordinate_system", "title": "Coordinate system"}, {"id": "Objects", "title": "Objects"}, {"id": "Rendering_pipeline", "title": "Rendering pipeline"}, {"id": "Vertex_processing", "title": "Vertex processing"}, {"id": "Rasterization", "title": "Rasterization"}, {"id": "Fragment_processing", "title": "Fragment processing"}, {"id": "Textures", "title": "Textures"}, {"id": "Lighting", "title": "Lighting"}, {"id": "Output_merging", "title": "Output merging"}, {"id": "Conclusion", "title": "Conclusion"}], "slug": "Games/Techniques/3D_on_the_web/Basic_theory", "review_tags": []}