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Control mechanisms in JavaScript games
Laptops, computers, smartphones, tablets, TVs, even fridges have one thing in common — they can probably run a browser, so you can probably play an HTML5 game on them. Rendering the game on screen is one thing, but you also have to control it somehow, and there are plenty of ...
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What’s new in IndexedDB 2.0?
The draft of Indexed Database API 2.0 is almost complete, providing several new APIs for fine-grained access to IndexedDB. The good news is that all these new APIs are implemented in Firefox and will be available in the release of Firefox 51 (currently available in Developer Edition, scheduled for general ...
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Offline strategies come to the Service Worker Cookbook
serviceworke.rs is a compendium of common and uncommon Service Worker use cases including push examples, usage patterns, performance tips and caching strategies. Service Worker Cookbook recipes are presented as playgrounds or labs, with fully functional client-server setups, where you can learn and experiment with results using in-browser developer tools. Still, ...
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An Interview With Giovanny Beltran, js13kgames Winner
js13kgames, a JavaScript coding competition for HTML5 game developers, announced this year’s winners a few weeks ago. Today we have an interview with Giovanny Beltran, winner of many categories at js13kgames, and one of the best entries in this year’s contest. Giovanny has been programming for 13 years, and began ...
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A Web for Everyone: Interviews with Web Practitioners — Fyrd
In recent posts, we’ve explained why it’s important to make the web work for everyone. We’ve spoken with several top web developers about how they do that. And in between, we’ve shown how browser makers can advance compatibility by adopting living standards. Today we’ll show how a single individual can ...
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