{"json_modified": "2016-03-28T08:51:19.725088", "uuid": "dc3439b1-e9c0-45ec-9e74-6c870de67099", "title": "WebGLVertexArrayObject", "url": "/en-US/docs/Web/API/WebGLVertexArrayObject", "tags": ["Reference", "WebGL", "API", "WebGL2"], "translations": [], "modified": "2016-03-22T15:47:52", "label": "WebGLVertexArrayObject", "localization_tags": [], "locale": "en-US", "id": 180192, "last_edit": "2016-03-22T06:39:56", "summary": "The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLVertexArrayObject", "review_tags": []}