{"json_modified": "2016-03-28T08:47:05.164858", "uuid": "95a59a2a-9d56-4945-9f99-4a2bf9808207", "title": "WebGLUniformLocation", "url": "/en-US/docs/Web/API/WebGLUniformLocation", "tags": ["Reference", "WebGL", "API"], "translations": [], "modified": "2016-03-21T15:11:20", "label": "WebGLUniformLocation", "localization_tags": [], "locale": "en-US", "id": 162981, "last_edit": "2016-03-21T15:11:16", "summary": "The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Description", "title": "Description"}, {"id": "Examples", "title": "Examples"}, {"id": "Getting_an_uniform_location", "title": "Getting an uniform location"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLUniformLocation", "review_tags": []}