{"json_modified": "2016-03-28T08:47:05.032326", "uuid": "1e784a9f-3d4b-4d60-86c9-5a1ac22ca285", "title": "WebGLTexture", "url": "/en-US/docs/Web/API/WebGLTexture", "tags": ["Reference", "WebGL", "API"], "translations": [], "modified": "2016-01-19T13:13:22", "label": "WebGLTexture", "localization_tags": [], "locale": "en-US", "id": 162979, "last_edit": "2016-01-19T13:13:18", "summary": "The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Description", "title": "Description"}, {"id": "Examples", "title": "Examples"}, {"id": "Creating_a_texture", "title": "Creating a texture"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLTexture", "review_tags": []}