{"json_modified": "2016-03-28T08:47:30.026446", "uuid": "c5dd51cd-5e42-4abb-be5d-b1023004739d", "title": "WebGLRenderingContext.cullFace()", "url": "/en-US/docs/Web/API/WebGLRenderingContext/cullFace", "tags": ["WebGLRenderingContext", "Reference", "WebGL", "API", "Method"], "translations": [], "modified": "2016-02-02T03:31:25", "label": "WebGLRenderingContext.cullFace()", "localization_tags": [], "locale": "en-US", "id": 164609, "last_edit": "2015-10-22T06:45:59", "summary": "The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGLRenderingContext/cullFace", "review_tags": []}