{"json_modified": "2016-04-19T12:03:40.229567", "uuid": "97b50a52-f835-44d5-922d-bc979037b6cb", "title": "WebGL2RenderingContext.waitSync()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/waitSync", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-19T12:03:40", "label": "WebGL2RenderingContext.waitSync()", "localization_tags": [], "locale": "en-US", "id": 181350, "last_edit": "2016-04-19T12:03:37", "summary": "The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/waitSync", "review_tags": []}