{"json_modified": "2016-03-28T08:51:20.394455", "uuid": "ad380163-2afd-43d1-bd4d-ede7346df6f4", "title": "WebGL2RenderingContext.bindVertexArray()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/bindVertexArray", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-03-22T15:47:31", "label": "WebGL2RenderingContext.bindVertexArray()", "localization_tags": [], "locale": "en-US", "id": 180218, "last_edit": "2016-03-22T15:47:28", "summary": "The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed\u00a0WebGLVertexArrayObject object to the buffer.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/bindVertexArray", "review_tags": []}