{"json_modified": "2016-04-21T06:18:28.717025", "uuid": "651d8208-4266-4eae-aa59-1c843f8c9979", "title": "WebGL2RenderingContext.bindBufferRange()", "url": "/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange", "tags": ["API", "Reference", "Experimental", "WebGL", "WebGL2", "Method"], "translations": [], "modified": "2016-04-21T06:18:28", "label": "WebGL2RenderingContext.bindBufferRange()", "localization_tags": [], "locale": "en-US", "id": 181446, "last_edit": "2016-04-21T06:18:24", "summary": "The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.", "sections": [{"id": "Quick_Links", "title": null}, {"id": "Syntax", "title": "Syntax"}, {"id": "Parameters", "title": "Parameters"}, {"id": "Return_value", "title": "Return value"}, {"id": "Examples", "title": "Examples"}, {"id": "Specifications", "title": "Specifications"}, {"id": "Browser_compatibility", "title": "Browser compatibility"}, {"id": "See_also", "title": "See also"}], "slug": "Web/API/WebGL2RenderingContext/bindBufferRange", "review_tags": []}