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Revision 1040554 of CanvasRenderingContext2D.clearRect()

  • Revision slug: Web/API/CanvasRenderingContext2D/clearRect
  • Revision title: CanvasRenderingContext2D.clearRect()
  • Revision id: 1040554
  • Created:
  • Creator: Nickolay
  • Is current revision? Yes
  • Comment Added Usage notes: don't forget to call beginPath.

Revision Content

{{APIRef}}

The CanvasRenderingContext2D.clearRect() method of the Canvas 2D API sets all pixels in the rectangle defined by starting point (x, y) and size (width, height) to transparent black, erasing any previously drawn content.

Syntax

void ctx.clearRect(x, y, width, height);

Parameters

x
The x axis of the coordinate for the rectangle starting point.
y
The y axis of the coordinate for the rectangle starting point.
width
The rectangle's width.
height
The rectangle's height.

Usage notes

A common problem with clearRect is that it may appear it does not work when not using paths properly. Don't forget to call {{domxref("CanvasRenderingContext2D.beginPath", "beginPath()")}} before starting to draw the new frame after calling clearRect.

Examples

Using the clearRect method

This is just a simple code snippet which uses the clearRect method.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();

ctx.clearRect(10, 10, 100, 100);

// clear the whole canvas
// ctx.clearRect(0, 0, canvas.width, canvas.height);

Edit the code below and see your changes update live in the canvas:

Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:140px;">
ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();

ctx.clearRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

{{ EmbedLiveSample('Playable_code', 700, 400) }}

Specifications

Specification Status Comment
{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-clearrect", "CanvasRenderingContext2D.clearRect")}} {{Spec2('HTML WHATWG')}}  

Browser compatibility

{{CompatibilityTable}}

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}}
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}} {{CompatVersionUnknown}}

See also

  • The interface defining it, {{domxref("CanvasRenderingContext2D")}}
  • {{domxref("CanvasRenderingContext2D.fillRect()")}}
  • {{domxref("CanvasRenderingContext2D.strokeRect()")}}

Revision Source

<div>{{APIRef}}</div>

<p>The <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.clearRect()</code></strong> method of the Canvas 2D API sets all pixels in the rectangle defined by starting point&nbsp;<em>(x, y)</em>&nbsp;and size <em>(width, height)</em>&nbsp;to transparent black, erasing any previously drawn content.</p>

<h2 id="Syntax">Syntax</h2>

<pre class="syntaxbox">
void <var><em>ctx</em>.clearRect(x, y, width, height);</var>
</pre>

<h3 id="Parameters">Parameters</h3>

<dl>
 <dt><code>x</code></dt>
 <dd>The x axis of the coordinate for the rectangle starting point.</dd>
 <dt><code>y</code></dt>
 <dd>The y axis of the coordinate for the rectangle starting point.</dd>
 <dt><code>width</code></dt>
 <dd>The rectangle's width.</dd>
 <dt><code>height</code></dt>
 <dd>The rectangle's height.</dd>
</dl>

<h2>Usage notes</h2>

<p>A common problem with <code>clearRect</code> is that it may appear it does not work when not <a href="/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes#Drawing_paths">using paths properly</a>. Don't forget to call {{domxref("CanvasRenderingContext2D.beginPath", "beginPath()")}} before starting to draw the new frame after calling <code>clearRect</code>.</p>

<h2 id="Examples">Examples</h2>

<h3 id="Using_the_clearRect_method">Using the <code>clearRect</code> method</h3>

<p>This is just a simple code snippet which uses the <code>clearRect</code> method.</p>

<h4 id="HTML">HTML</h4>

<pre class="brush: html">
&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
</pre>

<h4 id="JavaScript">JavaScript</h4>

<pre class="brush: js; highlight:[11]">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();

ctx.clearRect(10, 10, 100, 100);

// clear the whole canvas
// ctx.clearRect(0, 0, canvas.width, canvas.height);
</pre>

<p>Edit the code below and see your changes update live in the canvas:</p>

<div style="display:none">
<h6 id="Playable_code">Playable code</h6>

<pre class="brush: html">
&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
&lt;div class="playable-buttons"&gt;
&nbsp; &lt;input id="edit" type="button" value="Edit" /&gt;
&nbsp; &lt;input id="reset" type="button" value="Reset" /&gt;
&lt;/div&gt;
&lt;textarea id="code" class="playable-code" style="height:140px;"&gt;
ctx.beginPath();
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.lineTo(120,120);
ctx.closePath(); // draws last line of the triangle
ctx.stroke();

ctx.clearRect(10, 10, 100, 100);&lt;/textarea&gt;
</pre>

<pre class="brush: js">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</pre>
</div>

<p>{{ EmbedLiveSample('Playable_code', 700, 400) }}</p>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-clearrect", "CanvasRenderingContext2D.clearRect")}}</td>
   <td>{{Spec2('HTML WHATWG')}}</td>
   <td>&nbsp;</td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<p>{{CompatibilityTable}}</p>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Chrome for Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
   <td>{{CompatVersionUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li>The interface defining it, {{domxref("CanvasRenderingContext2D")}}</li>
 <li>{{domxref("CanvasRenderingContext2D.fillRect()")}}</li>
 <li>{{domxref("CanvasRenderingContext2D.strokeRect()")}}</li>
</ul>
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