{"json_modified": "2016-03-28T08:48:38.157098", "uuid": "2fa9a019-60a6-4ea8-bc44-2bf6de4f4288", "title": "Textures from code", "url": "/en-US/docs/Learn/WebGL/By_example/Textures_from_code", "tags": ["WebGL", "Beginner", "Graphics", "Example", "Tutorial", "Learn"], "translations": [{"uuid": "9515097a-b4b4-4551-9d96-966fcdd62370", "title": "G\u00e9n\u00e9rer des textures avec du code", "url": "/fr/docs/Apprendre/WebGL/Par_exemple/G%C3%A9n%C3%A9rer_des_textures_avec_du_code", "tags": ["D\u00e9butant", "Exemple", "WebGL", "Tutoriel", "Apprendre", "Graphisme"], "summary": "Dans cet article, on illustre simplement comment g\u00e9n\u00e9rer des textures proc\u00e9durales avec des fragments de shaders.", "localization_tags": [], "locale": "fr", "last_edit": "2016-02-13T05:41:32", "review_tags": []}], "modified": "2016-02-11T06:50:31", "label": "Textures from code", "localization_tags": [], "locale": "en-US", "id": 168111, "last_edit": "2016-02-11T06:50:29", "summary": "", "sections": [{"id": "Subnav", "title": "Subnav"}, {"id": "Drawing_textures_with_code", "title": "Drawing textures with code"}], "slug": "Learn/WebGL/By_example/Textures_from_code", "review_tags": []}