{"json_modified": "2016-04-05T04:21:25.238275", "uuid": "80737718-aab6-4791-9e9c-b5f0a843d1d4", "title": "loop", "url": "/en-US/docs/Glossary/loop", "tags": ["glossary", "CodingScripting", "programming", "control flow", "Glossary"], "translations": [{"uuid": "0d1f7fa8-3bbc-491a-9e0b-d1f799648053", "title": "boucle", "url": "/fr/docs/Glossaire/loop", "tags": ["structure de contr\u00f4le", "Programmation", "Glossaire"], "summary": "En programmation informatique, une boucle est une s\u00e9quence d'instructions r\u00e9p\u00e9t\u00e9es continuellement jusqu'\u00e0 ce qu'une certaine condition soit v\u00e9rifi\u00e9e. Par exemple, le processus consistant \u00e0 obtenir un \u00e9l\u00e9ment parmi des donn\u00e9es pour le modifier et ensuite v\u00e9rifier une condition quelconque, comme le fait qu'un compteur atteigne une valeur d\u00e9finie.", "localization_tags": [], "locale": "fr", "last_edit": "2015-12-05T04:17:34", "review_tags": []}], "modified": "2016-04-05T04:21:24", "label": "loop", "localization_tags": [], "locale": "en-US", "id": 164159, "last_edit": "2016-04-05T04:21:23", "summary": "A loop is a sequence of instructions that is continually repeated until a certain condition is met in computer programming. An example would be the process of getting an item of data and changing it, and then making sure some condition is checked such as, if a counter has reached a prescribed number.", "sections": [{"id": "Learn_more", "title": "Learn more"}, {"id": "General_knowledge", "title": "General knowledge"}, {"id": "sect1", "title": "\u00a0"}], "slug": "Glossary/loop", "review_tags": []}